Two Canadian Press writers revisit 'Grand Theft Auto IV' after months of play
8 hours ago
When Rockstar Games released "Grand Theft Auto IV" on April 29, it was met with near-universal critical acclaim. Reviewers praised the story and the game's stunning level of detail. But once you get past the initial wow factor, is the game really good enough to justify the hype?
Canadian Press reporters Nick Patch and Curtis Withers talk about their experiences with "GTA IV," and whether the game is still worth playing more than two months after release.
CURTIS: I have to admit, I haven't finished "Grand Theft Auto IV" yet, even though I waited outside my local game retailer at midnight to get a copy the day it was released. It's not because I'm a horrible player (I don't care if my friends on Xbox Live say otherwise), but because "GTA IV" offers so many different ways to procrastinate.
Sure, Niko Bellic is on a personal quest for bloody revenge, but I like to make sure he has ample time to drink and play pool with friends, surf the Internet, enter street races, watch TV or even just explore Liberty City, a believable representation of New York City in so many ways.
While the narrative of the single-player campaign is compelling, the amount of available diversions helps greatly when the story gets bogged down with a boring or difficult mission.
There were a few instances where I would fail a certain mission several times in a row and get frustrated with having to continually start over from scratch. But instead of shutting down my Xbox in a huff, I would do some deliveries for my friend Little Jacob, or start an assassin mission or just cause general mayhem. The result was often satisfying and kept my interest in the game high.
In one particular instance, I was about to call it a day after failing a mission for the fifth time. Instead, I saw an unsuspecting bus coming down the road, and I decided to steal it and park it across a busy industrial street. Sitting on the roof of the bus enjoying the traffic jam I created, I saw three guys emerge from their cars and fight with baseball bats while another tried to solicit a passing prostitute from the comfort of his car. The random scene made me appreciate all the little things that went into the making of this game.
I'm sure my desire to putter around Liberty City for kicks will be somewhat diminished once I finish the game. That's where I hope the multiplayer game kicks in. I've done a few of the races and deathmatch scenarios with some friends and they've been a blast. But I think the most fun I had in multiplayer is in the free-roaming mode, when a friend and I casually drove around Liberty City causing trouble while he told me about his plans to take his Gran out for high tea on her 80th birthday.
Ultimately, the reason I'm still playing "GTA IV" this long after release is that the game combines a strong single-player game with many opportunities to have some mindless fun for a few minutes at a time. There have been other open-ended sandbox-style games that allowed the player to goof off for 15 minutes or so and then put the controller down, but they have often been plagued with a weak overall campaign. "GTA IV" is enjoyable whether you want to power through the story missions or take time to enjoy all that Liberty City has to offer.
NICK: Perhaps the way you play "Grand Theft Auto IV" says as much about you as it does about the game.
Unlike Curtis, I took the "goal-oriented" approach.
To put it less kindly, I was like a bingeing addict. I clumsily sped through the missions like a Banshee careening through mailboxes in Algonquin. I took cabs everywhere to save time, usually skipping the ride itself to save even more time, and kept replaying trickier missions until I had them licked.
All told, I beat the game in under 30 hours and looked forward to being able to really explore the nooks and crannies of Liberty City - the off-brand New York I found so mesmerizing.
And yet, in the three weeks since I beat the game, I haven't picked it up again.
One reason is that the optional missions that are dotted throughout the city aren't particularly challenging or engaging. They feel like errands, and aside from the snippets of entertaining dialogue shared between the characters, tend to be a bit tedious.
And, unlike Curtis, I didn't feel like spending any more time with my needy in-game friends, whose persistent phone calls I dreaded. I felt bad enough ignoring my real-life friends buzzing my actual cellphone while I played - I didn't need to deal with passive-aggressive answering machine messages from the infinitely clingy Brucie and my other pixilated buddies.
But the main reason I haven't been back to Liberty City may be the disappointing ending. Without spoiling anything, I was left cold by the way Rockstar put a period on the game - I was still free to muck around in the city, but it felt like Niko's story had effectively ended, and with little fanfare.
Maybe Curtis had the right idea in staggering to the finish line, taking in all the sights of the game's sparkling metropolis.
Because ultimately, Niko Bellic's journey of guns, money and the American dream goes out without much of a bang.